Project Responsibilities: Art, Programming, Design, Production
In Agile, you take up the role of a fresh new videogame producer that has just joined a game studio. There, you are faced with the realities of game development through the faces and lives of the people working at the studio. It is your responsibility to see to it that the game gets done on time – and that your team makes it through the process. Agile was inspired by games like Game Dev Tycoon and Game Dev Story, which I felt did a rather awful job of giving context to just what went into a game. Both of them were focussed on these little bubbles and design concepts you could throw into a game to make the perfect game; but it was comical and silly, and successful combinations often made little sense.
I wanted to make a game that put things into perspective. That it wasn’t little colorful balls that made the game, but people in a studio that work on these things and through their blood, sweat and tears release a product. Agile isn’t about making a successful game so much as it is about maintaining a successful studio; since it’s cultivating a team that creates great games.