World War Simulator


Project Responsibilities: Art, Programming, Design, Production

A solo project created during University, the objective of World War Simulator was to create a ‘game’ that played itself. I chose to build a risk-esque game in which four separate nations fight for control over the globe. The game never ends and there is never a decided winner. Nations fall only to rise again in a new location. You can reliably launch World War Simulator in a window and leave it running indefinitely.

The game uses Flash and was coded in Actionscript 3, with the art assets done in Illustrator.

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Matthew Dyet

Matthew is an Australian born game developer and producer currently living in Perth, Western Australia. He's a man of many hats, and has done art, programming and production at some point in his life. He's a laugh-easy kind of guy, a real people person, and passionate about making games. Contact Me